Story:
Heroes of Might and Magic IV is more than a sequel - it's a celebration of both the old and the new. With an all-new engine that features a new magic system, new campaigns, new hero-character classes, and gameplay that varies according to how you play, you'll be amazed at how much the Heroes you know and love has improved!
Newcomers to Heroes of Might and Magic will find that, while the game includes very detailed scenarios and hero possibilities, the series itself is renowned for its ease of use. Much of your time will be spent exploring the maps and continents, collecting resources, and engaging the enemy in battle. Visit towns, explore forests, raid castles…each of these places is a new opportunity to build up your army, earn gold, and gain new territory and hero-characters!
Genesis of a New World: Some prophecies of doom come true. Escape the flames licking at your back and jump quickly through a portal into another world for only the bold will be allowed to live. Embrace a wondrous new land. Uncover its ancient mysteries, battle its deadly creatures, and explore its forgotten past. Here lies gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty, or the wise. It is yours to conquer!
Features:
-- For the first time ever, bring hero-characters into battle as super-soldiers in your army!
All-new game engine!
All-new isometric viewpoint and informative interface.
-- Tweak the new personal scenarios and map editor to make levels and quests for your friends!
Over 140 hours of gameplay and 6 unique campaigns.
11 starting Hero classes, 37 advanced classes - choose the specific classes of each member in your army!
-- All-new magic system - Complete Hero customization at your fingertips.
60 varied creature classes to control.
-- More than 300 Adventure Map structures to interact with.
Resource mines appear in multiple states: undeveloped resource deposit, working mine, abandoned mine (guarded by creatures), and run-out mine (no longer producing resources).
-- New "Fog of War" map effect: clear for recently explored terrain, gray in areas visited in the past, and black for areas not yet visited.
Watch out for Wandering Monsters. If they find any of your armies and they think they can take them out, prepare for battle!
-- Creature stacks controlled by the player will run away if overpowered, join your army if they feel like it, or fight.
-- Each player can control up to 8 armies, each consisting of up to 7 individual hero-characters and/or troops of creatures!
-- Each combat screen grid can be a different terrain, with associated bonuses and negatives for Hero Classes/Creatures.
-- Six town types: Academy, Haven, Preserve, Asylum, Necropolis and Stronghold.
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